Post by FleetFoot on Sept 5, 2019 5:04:36 GMT
Tribe name: CatRiders
History: Many turns go after the High Ones crash-landed some of them scattered leaving the original group and headed out to find others of Their Own Kind, they searched for Generations, some left the group to take their own paths. Spreading out across the planet of Two Moons.
The ones that continued searched moving from place to place only Survival on their mind. One among them one of the last known High Ones in their group,leading them useing her special ability to befriend animals she bonded with the Big cat of the world.
Basic Characteristics
Naming Conventions: sound names or descriptive names.
Soul Names: yes
Life Expectancy: immortal
Height: 4'5" - 5'5"
Skin/Hair:Hair hues range from all natural colors to some unnatural colors; outside of natural hues,can be enhanced by healers.Skin of all natural colors. Hair of all natural colors, small variance allowed.Marking on face and body enhanced by healer.
Leadership: hereditary, direct descendants parent to child usely the Mental is passed down to female child or Challenge by combat. Leader called Matriarch
Bond Animals:Ligers (half lion and half tiger, only in looks. This is not a crossbreed on the World of Two Moons, but a species native to this world!).
Feelings towards other elf tribes: Paranoid and nervous, more apt to run and hide from newcomers, but not unwilling to get to know another tribe.
Feelings towards humans: unknown
Feelings towards trolls: unknown
Diet:largely carnivorous,fish,birds etc.
Dwellings: Much like WolfRider they call a large tree home but unlike ,their wolf kin, they don't live inside of the tree they live in the large branches in makeshift Huts throughout the canopy.
Tribal Roles and Magic
Matriarch:
Second:
Counselors:
Crafters:
Entertainers:
Fighters:
Fishers:
Head Gardener:
Gatherers:
Healer/Herbalist:
Hunt Leader:
Hunters:
Midwife:
Scout Leader:
Scouts:
Tanner:
Common Magic:
Animal magic
Animal-Bonding: The ability to form a mental bond with an animal you share blood with (i.e. Wolfriders with wolves, etc.) The bond seems to be initiated by the animal, which means no elf can force an animal to be their bond-friend. I don't think this magic needs a skill level, though I've seen that used in some Holts; I think we can make do with having Animal-Sending show how close you are to your bond-friend.
Animal Communication: The ability to communicate thoughts and emotions to a specified kind of animal and to hear the animals' thoughts and emotions. Blood-bonds with the animal are not necessary.
Weak: Can get a sense of the animal's general emotional state.
Average: Can sense the animal's emotions and share their own emotions with the animals.
Strong: The elf can share thoughts as well as emotions with the animal species their connected to, though as animals don't think like elves or humans, the thoughts will be very image heavy.
Animal Mimicry: The ability to magically mimic any animal so well that the magic user is mistaken for one of them by the animals themselves. Really good Animal Mimickers can make the animals obey any order. Elves with this magic tend to be well liked by all animals and animal-blooded elves. No elf of any kind can be ordered around though.
Weak: Can briefly mask themselves as an animal they share size with, as well as calm frightened animals into not bolting.
Average: Can mimic most animals, tricking them into thinking they're the same species. They can make hungry animals not attack.
Strong: Can command animals to do their bidding. All animal-blooded elves who meet the elf instantly take a liking to them.
Animal-Sending: Telepathical communication with an animal you're magically bonded to (see Animal-Bonding), and those of that animals' species that has elf-blood (i.e. wolf-blooded elves can send to elf-blooded wolves, and they send best to their current bond-friend). Remember that animals, even though they have elf-blood, are still animals. They won't be thinking in 'words' as our elves do, but mainly in emotions and images. Animals with really strong elf-blood might speak in sentences with words, but those tend to be rare.
Weak: The elf can send only to their bond and only in emotions not images. The bond very rarely send anything back and there are several 'misunderstandings' between the bond-friends, so body language and sounds sometimes works better than sending. Range is 30 yards/meters.
Average: There is an exchange of emotions and images between the elf and the animal. There are still occasional misunderstandings between bond-friends and other elf-blooded animals of species the elf shares blood with. Range is 150 yards/meters.
Strong: The elf is very good at making themself understood, so their bond-friend mostly understands what the elf wants them to do or what dangers they're facing. Range is 300 yards/meters
Elders:
Adults:
Young Adults:
-Fleetfoot
-Soul
Cubs:
History: Many turns go after the High Ones crash-landed some of them scattered leaving the original group and headed out to find others of Their Own Kind, they searched for Generations, some left the group to take their own paths. Spreading out across the planet of Two Moons.
The ones that continued searched moving from place to place only Survival on their mind. One among them one of the last known High Ones in their group,leading them useing her special ability to befriend animals she bonded with the Big cat of the world.
Basic Characteristics
Naming Conventions: sound names or descriptive names.
Soul Names: yes
Life Expectancy: immortal
Height: 4'5" - 5'5"
Skin/Hair:Hair hues range from all natural colors to some unnatural colors; outside of natural hues,can be enhanced by healers.Skin of all natural colors. Hair of all natural colors, small variance allowed.Marking on face and body enhanced by healer.
Leadership: hereditary, direct descendants parent to child usely the Mental is passed down to female child or Challenge by combat. Leader called Matriarch
Bond Animals:Ligers (half lion and half tiger, only in looks. This is not a crossbreed on the World of Two Moons, but a species native to this world!).
Feelings towards other elf tribes: Paranoid and nervous, more apt to run and hide from newcomers, but not unwilling to get to know another tribe.
Feelings towards humans: unknown
Feelings towards trolls: unknown
Diet:largely carnivorous,fish,birds etc.
Dwellings: Much like WolfRider they call a large tree home but unlike ,their wolf kin, they don't live inside of the tree they live in the large branches in makeshift Huts throughout the canopy.
Tribal Roles and Magic
Matriarch:
Second:
Counselors:
Crafters:
Entertainers:
Fighters:
Fishers:
Head Gardener:
Gatherers:
Healer/Herbalist:
Hunt Leader:
Hunters:
Midwife:
Scout Leader:
Scouts:
Tanner:
Common Magic:
Animal magic
Animal-Bonding: The ability to form a mental bond with an animal you share blood with (i.e. Wolfriders with wolves, etc.) The bond seems to be initiated by the animal, which means no elf can force an animal to be their bond-friend. I don't think this magic needs a skill level, though I've seen that used in some Holts; I think we can make do with having Animal-Sending show how close you are to your bond-friend.
Animal Communication: The ability to communicate thoughts and emotions to a specified kind of animal and to hear the animals' thoughts and emotions. Blood-bonds with the animal are not necessary.
Weak: Can get a sense of the animal's general emotional state.
Average: Can sense the animal's emotions and share their own emotions with the animals.
Strong: The elf can share thoughts as well as emotions with the animal species their connected to, though as animals don't think like elves or humans, the thoughts will be very image heavy.
Animal Mimicry: The ability to magically mimic any animal so well that the magic user is mistaken for one of them by the animals themselves. Really good Animal Mimickers can make the animals obey any order. Elves with this magic tend to be well liked by all animals and animal-blooded elves. No elf of any kind can be ordered around though.
Weak: Can briefly mask themselves as an animal they share size with, as well as calm frightened animals into not bolting.
Average: Can mimic most animals, tricking them into thinking they're the same species. They can make hungry animals not attack.
Strong: Can command animals to do their bidding. All animal-blooded elves who meet the elf instantly take a liking to them.
Animal-Sending: Telepathical communication with an animal you're magically bonded to (see Animal-Bonding), and those of that animals' species that has elf-blood (i.e. wolf-blooded elves can send to elf-blooded wolves, and they send best to their current bond-friend). Remember that animals, even though they have elf-blood, are still animals. They won't be thinking in 'words' as our elves do, but mainly in emotions and images. Animals with really strong elf-blood might speak in sentences with words, but those tend to be rare.
Weak: The elf can send only to their bond and only in emotions not images. The bond very rarely send anything back and there are several 'misunderstandings' between the bond-friends, so body language and sounds sometimes works better than sending. Range is 30 yards/meters.
Average: There is an exchange of emotions and images between the elf and the animal. There are still occasional misunderstandings between bond-friends and other elf-blooded animals of species the elf shares blood with. Range is 150 yards/meters.
Strong: The elf is very good at making themself understood, so their bond-friend mostly understands what the elf wants them to do or what dangers they're facing. Range is 300 yards/meters
Elders:
Adults:
Young Adults:
-Fleetfoot
-Soul
Cubs: